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dc.contributor.authorGHIRANE, Chahrazed-
dc.date.accessioned2025-01-16T10:23:12Z-
dc.date.available2025-01-16T10:23:12Z-
dc.date.issued2025-01-16-
dc.identifier.urihttp://dspace1.univ-tlemcen.dz/handle/112/24174-
dc.description.abstractStudent engagement is a critical factor in academic achievement, and educators are continually seeking innovative ways to enhance student motivation and interest in learning. This study investigated the impact of video games on student engagement, motivation, and academic achievement in English classes. The study found that video games can be an effective tool for teaching English in Algeria, particularly in enhancing pupils' linguistic skills and learning motivation. By incorporating video games into their lessons, teachers can provide an engaging and interactive learning experience that supports pupils' language development and promotes a love of learning. Furthermore, the study's findings have implications for educators and policymakers seeking to improve student engagement and academic achievement. Finally, future research could explore the long-term impact of video games on student engagement and academic achievement, investigate the effectiveness of different types of video games, and examine the role of teacher training and support in integrating video games into the curriculum.en_US
dc.language.isoenen_US
dc.publisherUniversity of Tlemcenen_US
dc.titleUsing Video Games for Active Engagement in EFL Classes in Middle Schools: Combating Classroom Monotony through Interactive Learningen_US
dc.typeThesisen_US
Collection(s) :Master en Anglais



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